That’s the message gamers have been greeted with since the early days of interactive entertainment. Hitting that start button is typically the player’s first interaction with a game after putting in the cartridge or disk, the moment they go from passive observer to active participant.
I’ve often defined User Experience as what happens between the screen and the user, and I can think of no greater example of that definition than video games. Games, more than any other media, engage users through narrative and emotion, encourage problem solving and achievement, and have the capacity to educate and inspire. They represent the purest form of UX, which is why its surprising that UX principles and methodologies are so inconsistently invoked by games and the systems they are played on.
My goal with this site is to look at the usability and interaction design of video games and the various gaming platforms. It is my hope that bringing more attention to the user experience of games will bring a BETTER experience to games, and a deeper appreciation and understanding of UX to those who make them. In addition to my own writings, I also intend to gather other relevant articles, videos, etc. I find along the way.
Now, let’s play!